Scheduled maintenance on 25.02.2015

The cloud system provider will be performing maintenance on 25 February 2015 00:00 –  25 February 05:00 CET (24 February 23:00 – 25 February 04:00 UTC). During the maintenance the matchmaking server will be unavailable for a period of up to 20 minutes.

23 thoughts on “Scheduled maintenance on 25.02.2015

  1. “Hey reporting a glitch where if the match is over, you still show up as in the match, and the timer keeps going. I don’t know if this. Visual error, a client error or the server. But now you know!
    It also forces you to press on the centre of any unslotted matchmaker, and then manually invite yourself into the match.”

    I have this same problem and even if I delete the game it keeps happening. Can you help?

    • There are a still a couple of known server issues and glitches that I’m working on fixing. Thanks for reporting.

      • There is also some glitches during a match, when deploying troops to a certain point , they sometimes go back to the point they originaly were , causeing a major waste of time, very annoying.

        • Ok, thanks for reporting. Those networking glitches are hard the track down but I’m on it…

          • Hi , me again , I was wondering if geting no responses on the chat was normal. First I thought no one wanted to talk but then it became continuous and was wondering if this is a bug on ipad or on the game?

          • You’re right, there’s something wrong with the chat. I’ll check it out right away.

          • Ooops, I accidentally introduced a routing bug. It’s been fixed now and chat should be working again. Really sorry, and thanks for reporting.

  2. Hey, reporting 2 a glitches.
    1. When a few of my ranged units were in range of enemy units they did not fire.
    This has glitch has been here a while, sometimes ranged units shoot , sometimes they don`t
    2. Another glitch that has been here a while. When allied units see enemy units routing, they rout as well. Especially ranged units. It usually happens when there are like 3 enemy units routing, and one of your own.

  3. (no grammar errors here lol)
    Hey, reporting 2 glitches.
    1. When a few of my ranged units were in range of enemy units they did not fire.
    This glitch has been here a while, sometimes ranged units shoot , sometimes they don`t.
    2. Another glitch that has been here a while. When allied units see enemy units routing, they rout as well. Especially ranged units. It usually happens when there are like 3 enemy units routing, and one of your own.

  4. I was wondering if you could add a new unit, I was thinking Artillery like cannons. They would be great for breaking sieges and getting cover fire. Let me know if you endorse my idea. Thanks

    • I agree, good idea. Once army customization is in place I can start looking at adding new unit types.

  5. Help , there is a major bug , at exactly 9:32 pm 3/9/15 Midwest time , major bug , all players can’t see anything do anything , hope you get this in time

    • OK, really great that you report the exact time. I will dig up the server logs and investigate what happened.

    • The problem is due to a server buffer overflow, I’m working on improving that part.

      • Ok it was , pretty bad , everything was lagging and others reported crashes. Thanks for working on it. It was last night it happened

  6. Hey Felix! Jefferson here, (hopefully I’ve become a name to recall) I would love to have your opinion on the following, whether it’s something you would ponder on implementing into the game or, simply and overwhelming idea since you are evidently busy. I have recently switched over from the sprint cellular network to T-mobile here in the states. When I did I did myself the favor of getting a galaxy note 3, the first thing I did was look for any cool RTS games such as this one, (I found none to compare the genuine fun of Samueai Wars) and I found a very typical roman style war game, with a very different gameplay. The game is free of course on android devices, the name is Roman War (3D RTS), if you have an android device you must look into it for it has far more potential ideas than I can add here, if not definitely research it and let me know what you think. The gameplay is simple, the game focuses largely on pre-battle decisions, upgrading barracks for attack boosts, unlocking new units, etc. Just as in Samurai Wars you tap on your unit, and drag it to its destination. However the differences are extensive, at the start of the battle, your units first appear in a green square outlines around them, this is your field of preparation, you may set up your selected units as you wish before marching. This in itself is not the main attraction, what really caught my eye was the buttons that appeared on the screen when I selected a unit! On the bottom of the screen directly under the unit, there came three different buttons, these buttons controlled the unit’s battle formation. This being a roman era-style game the formations were the following: A standard offensive formation, which had all your units attacking an enemy unit with their weapon of specialty (spearmen, swordsmen, bowmen, etc.) then a different formation, that would have the unit widen out in the same rows of 4,5,6’s depending on how many you had, but farther apart. This formation called for each row to attack individually while the other rows of troops waited for them to be defeated. And finally, as far as I could tell so early into the game, there was a defensive position. a very spartanish style form, the troops of the selected unit would come together, and make a wall out of their shields (I know this formation could be shortened down to a single word but I do not recall) and proceed to fend off any attacking units. Players can manually switch between these formations before, and during the battle as they please, as well as toggle the unit’s motive between defensive and offensive, toggled by a crossed swords symbol and shield symbol on the right of the screen when selecting a unit. If you were to research the old battle formations that the samurai would use to attack or defend, and implement them into Samurai Wars as explained above, players would have grounds for truly epic battles, full of strategic possibilities to bring them back to the game and explore! I’m quite sure you’ve already done your research and have a long list of things to add to Samurai Wars, but if you had not already thought of the above, I believed it worth a shot to share. Also, do you have a way for us to support you financially? I would be glad to pitch in a 10 or a 20, I know it would help a lot.

    • I’ll check out Roman Wars. I totally agree with you. Having the ability to choose different formations is important. One of my design principles is to avoid *unnecessary* micromanagement. Right now there is only one formation, but there could be a marching formation and the unit could automatically change to and from this formation when giving a marching order. There is no point marching in a fighting formation or fighting in a marching formation. But for some formations the choice is tactical (e.g. defensive vs offensive), and there needs to be a way to control this.

    • OK, you’ve been added. There’s currently no beta but you’ll get notified as soon as there is one.

  7. When I try and load the game it crashes. Is this a problem with the game or my phone?

    • Does it crash every time? What version of iOS are you using? It would be really helpful if you could dig up the crash report. Go to Settings > Privacy > Diagnostics & Usage > Diagnostics & Usage Data on iOS 8 (or Settings > General > Diagnostics & Usage > Diagnostics & Usage Data for earlier versions). There should be s bunch of items there. If you find one that looks relevant (should mention Samurai Wars somewhere in there), copy the text and mail it to felix@ungman.com and I’ll take a look.

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