There’s finally a new version out. Changes in this version:
- Split screen when playing in offline real-time mode.
- Added perspective view of the battlefield.
Note: This is not really true 3D yet, although it is a step in that direction. From a user experience standpoint, the perspective view makes sense though, as you’re able to see the details of nearby units and get an overview of distance units at the same time. It’s a better visualization that shows the right information at the right level of detail. That is not possible with a 2D view (or even the isometric view commonly used by RTSes). The main drawback with 3D is that the camera can become harder to control. I’ve tried to solve this by thinking away the camera. As a player, you shouldn’t be concerned with managing the camera. Many games out seem to get this backwards. This is a board game, and you should manipulate the board itself, and not be worrying about camera control. Hope it makes sense.
stay tuned for more updates,