The new update is now live. New stuff in this version:
- added deployment phase.
- improved network stability and performance.
- updated sounds.
The deployment phase is a first small step towards improved customization. Try it out and let me know what you think. I’ve also fixed some networking issues that could be causing glitches like invincibility or missing units. If you’re still seeing glitches, please report and I’ll investigate.
The cloud system provider will be performing maintenance on 25 February 2015 00:00 – 25 February 05:00 CET (24 February 23:00 – 25 February 04:00 UTC). During the maintenance the matchmaking server will be unavailable for a period of up to 20 minutes.
This update is a small step forward feature-wise, and will introduce the deployment phase. When the match starts you will notice that there is now a deployment zone. Initially units are invisible to the enemy and can instantly be moved around within that area. Units become deployed once they move outside the deployment zone, which itself will shrink and eventually disappear (currently after a period of 45 seconds).
I’m still tuning this feature, it’s not final, so please try it out and provide feedback on Facebook or Google+.
How to start a match with deployment: With the beta you can play both old-style matches (without deployment) and new ones. The new ones are marked “beta”, like this:
Only beta testers will be able to see the beta matches in the match list.
How to install the beta on Android: Just join the Google+ group https://plus.google.com/u/0/communities/115176326140483000969 and you’ll automatically get access to the latest beta.
How to install the beta on iPhone and iPad: As of february 2015 the good old TestFlight won’t work the way it did before, and there’s a new TestFlight app for installing beta versions on iOS. I will be adding all currently registered testers to the new TestFlight system. If you are a new tester, just leave a comment here (with your address in the e-mail field) and I will add you too as a tester. Once invited, you will get an email with further instructions.Use the TestFlight app to install the beta version of Samurai Wars (indicated by a yellow dot). The beta is supposed to be fully backward compatible with existing versions, but if you want to revert for any reason, don’t panic, just install the good old Samurai Wars app again from the App Store.
How to sign in to Game Center with the beta: Because the beta is a beta you will need to activate the Game Center Sandbox, using the checkbox in the Settings app.
Note that your Sandbox account is not the same as your regular Game Center account, even though you are using the same Apple ID.
Update 23 has now been released for both iOS and Android. This is a maintenance release, and changes in this version are:
- Fixed some networking issues.
- Improved camera controls for smoother scrolling and orbiting gestures.
- Improved lobby layout, matches lists are divided into sections (my games, new games, and started games), and unique icons for anonymous players makes it possible to tell who is who.
I’ve also been working on the new features in parallel (custom maps and armies) that will be integrated in coming updates.
Oops…, seems there’s a nasty display bug on the title screen. Fix is on the way.
Update 24 that fixes that annoying display bug is now live.
Here’s kind of a mini FAQ of some of the most common questions I’ve seen in the game. For game play tips, see the previous post on Samurai Wars Tactics.
– How do I change my name and picture?
iOS: You have to sign in using Game Center. Open the Settings and go to Game Center and enter your Apple ID and password. You can then edit your Game Center profile and change your nickname. Additionally, you can open the Game Center app and tap the profile picture in order to change it.
Android: Sign in with Google Play Games using your Google+ account. Change your profile name and picture with your favourite browser at http://plus.google.com.
– Who is who?
You are always the top-left player and your units are always blue. Enemy players are listed to the right and have red units. Allies are listed below you and have green units. If you are spectating, players to the left have green units and the right ones red. (Todo: improve so you can better see who is who when there are many players.)
– What does “gg” mean?
It’s short for “good game” and just means “thanks for the game”. Other acronyms are: gl – “good luck”, gj – “good job”, wp – “well played”. For a list of common abbreviations, see: http://en.wiktionary.org/wiki/Appendix:Glossary_of_textspeak
The iOS version is now live, Android version to follow during next week. I expect to be doing some server tuning the next couple of days. I’ve already found some glitches and will continue to work on fixing whatever comes up. (Note: the leaderboard has temporarily been disabled in this update. There will be a unified rating across iOS and Android to be released in the coming weeks.)
Apparently there’s currently a server side glitch that is causing occasional server restarts and consequent client crashes. We have top men working on it right now.
Alright, the problem with server restarts has now been fixed.
I’ve hired a couple of internet monkeys to help out with server load and performance testing. They are not dangerous (but can be slightly annoying from time to time), so feel free to play with them if you like.
The Android version is now available. Head over to https://plus.google.com/u/0/communities/115176326140483000969 to give it a try.
Not a beta tester yet? Sign up now!
Vacation is over and it’s time to get moving with the beta. First out is the iOS version and the Android beta will follow soon.
The big change in this update is the match list as I’ve mentioned before.
All current online games are listed to the right. If there’s an available slot, just tap it to join. Add more slots to do a 4-vs-4, either by invite or an open slot for anyone to join. When you are invited to a match this is indicated with a flashing player icon (tap the slot to accept the invite and join the match). Additionally you can tap the match center button to join as a spectator. The match starts as soon as all players have tapped Ready.
I’ve tried to solve some networking and cheating problems as follows:
- If you leave a match (by accident or by purpose) you can quickly rejoin by tapping your slot in the match list.
- In case your ally would leave the match you can take to control of his/her units.
- If the opponent team abandons the match units start taking a hit in morale and will route after 10 – 15 seconds.
There’re quite some networking stuff going behind the scenes on to keep track of all this, and I expect a lot of testing is needed to get it to run smoothly. So please report any issues you find and I’ll try to fix them as quickly as possibly.
As I’ve come to realise there’s no quick fix for matchmaking, I’ve decided to take the time to do a proper redesign and reimplementation. The update will feature a complete list of all games in progress. You’ll be able to quickly join a game with a single tap on a free slot in game list. You can reserve slots by inviting players as before (but without the annoying and unreliable notification popups). There’s a single unified lobby so you’ll be able to chat and play matches across both iOS and Android devices. The new design will also be prepared to take on more advanced features in future updates (such as custom maps/armies, more that four participants, and spectators).
All basic functionality is now working, but there’s still some work to do on reliability and performance. I’ll get back as soon as it’s ready for public beta.