There’s a new beta build available (160104.2025). It include fixes for missing sound, network stability (not seeing all matches/players) and other bug fixes.
Reminder: Sign up for the beta and help out testing the game!
There’s now an open beta of Update 27. Note that this is maintenance release only, improving stability and performance in order to fix many of the glitches in the current version. (New features are worked on in parallel, and will be relased in an upcoming release.)
Many small bugs and improvements have been fixed, but there are still some known issues. That’s why I need you to help out and report the things you encounter.
First out is the iOS versions. Sign up by replying to this forum topic. Just saying “hi” will do, and don’t write your e-mail address. Once I’ve registered your account in iTunes TestFlight you will get an e-mail instructions how to download the beta version. The registration step is a manual process, so it can take several hours before you get your mail.
The Android version and instructions will be coming shortly.
It seems that as I’m working on improving server reliability I’ve also introduced some major glitches that is occasionaly causing the server to stop starting matches (I thought I had found and fixed it, but it seems I’m wrong). I’m putting top priority to investigate and resolve this issue. If it stops working, please report to http://forum.openwar.org or to email@example.com, and I’ll manually restart the server as soon as possible.
I will be doing some planned server maintenance this weekend to improve stability. There may be occasional restarts and disconnects and disturbances in the force.
There has been a lot of questions and discussions about the game on the blog, and though WordPress is great for blogging it’s not really suited for this kind of communication among members. So I have set up a community forum in order to provide a better place for discussing the game, everything from playing help and tips to development and bug reporting.
You’re welcome to head over to forum.openwar.org get the discussion started!
I will be doing more server maintenance today. There may be brief periods of server downtime and restarts. No new features in this server update, but if all goes well it should improve server stability and reduce the need for future downtime.
Big Ooops! Accidentally broke the chat :( Fixing…
Chat is back! I will be monitoring the servers for further glitches.
Apparently broke practice mode too. Fixing…
Server update has been deployed. I will continue to fine-tune the networking in the coming weeks. If you experience network glitches, please report here.
If you want to take a sneak peak of the map editor, just open the following link. (You must use a modern desktop browser, it does not work on mobile or older browsers). There’s no save yet and you can’t play your custom maps, but those things are coming…
Want early access to all new features? Join the Samurai Wars Early Access Program!
I will be doing server maintenance today. The may be brief periods of server downtime and restarts. In that case don’t panic, grab some fresh air, and check back at a later time. Thanks.
I’ve now deployed a new version of the server. In case of glitches, please report here.
It’s been a lot of work, I’ve explored a lot of technologies, both useful ones and some dead ends. But the project is now in a stage were all the pieces of the puzzle have been discovered and it’s time to start putting them together.
Development and release process
Get early access to the game by signing up as a Patron here:
This is a list of features needed for the game to be considered ”feature complete”. It’s listed in rough priority order, but there are no hard dates or deadlines. Features are implemented one at a time, and the list will be updated and re-prioritized between each task.
Map editor and custom maps
First step to customization is to be able to create and host your own maps. Initially with the current set of terrain features: hills, woods, and water, but later also structures like buildings, bridges, castles, and forts.
Lobby and chat improvements
Improve the main screen and lobby, add setup panel so you can host custom games. Add in-game team chat.
Battle view, gestures and commands
Need to fix glitches with camera control and unit movement / facing. And add more advanced unit commands for controlling groups of units, changing formation and unit orders like hold-fire, fire-at-will, hold-ground, etc.
Players will be able to select the units they bring to the battle field. Moreover, the host will be able to customize the cost of those units, as to balance the battle in his/her choice of preference.
Improve and fine-tune the calculations for movement and melee combat. Add support for artillery units. Improve how morale works and add fatigue. Add realistic line-of-sight and fog-of-war so that you can conceal units in woods or behind hills.
Graphics and animations
Graphics has admittedly been neglected while focusing on other parts of the game. Needs to be improved and expanded, recreating the style of classical Japanese woodblock prints.
Add different victory conditions and scoring mechanisms other than last-man-standing, like capture-the-flag, king-of-the-hill, free-for-all, etc. Also add historical and fictional scenarios of different types (meeting engagements, ambushes, sieges, etc). And improved battle AI for solo play scenarios.
Add ability to play battles where the outcome matters in the context of a larger scope, such as ladders and competitions like tournaments and leagues, as well as the more traditional strategic campaign mode of play.
Extend the platform to new periods, to ancient, medieval, napoleonic times, etc.
The sound track is now available on Spotify!
Listen to more music made by Elias Luukanen on SoundCloud: